Press kit

Everything you need to write about EchoSpace. Use any of it freely in coverage of the game.

Fact sheet

Developer
EchoSpace team
Status
In development, playable now
Platforms
Web browsers on desktop, phone and tablet
Price
Free to play
Genre
Space MMO with a player-made economy

In one sentence

EchoSpace is a free space MMO in the browser: one shared universe of real stars, an economy where pilots make every ship, and a roadmap the players vote on.

In two paragraphs

Six centuries after the collapse, the old gates between the nearest stars are waking. In EchoSpace, pilots fly, mine, trade and fight across six real star systems, from Sol out to Tau Ceti, in one universe they all share.

Every ship, module and item is made by players: ore is mined and refined, built into components, and those into the 23 hulls pilots fly, and prices move with what pilots buy and sell. The game runs in any modern browser on desktop, phone and tablet with nothing to install, and its community votes on what gets built next.

Features

  • Fly anywhere. Click where you want to go and the ship banks round to it, in full 3D. Warp between planets, jump through the old gates, or plot a route and let the autopilot take you.
  • Mine what the dark left behind. Lock a rock, run the bore and watch the ore tick into your hold. Glintite, Rustbloom and Vesper Ore feed everything that gets built.
  • Fight the Hollow. Lock on, open fire, launch your drones and push a module past its rating while the heat holds. The Hollow hunt the belts, and their bounties pay.
  • Train, even offline. Thirty-three skills train in real time and keep training while you’re away. Come back to a better pilot.
  • Take the contract. Courier runs, supply orders and hunts. Every station’s board holds fifteen offers and changes every four hours.
  • A player-driven economy. Every station is its own market, and prices move with what pilots buy and sell. Post your own orders, haul goods to where they’re short, and set the price.

Logos

Screenshots

Captured in the game, which is in development. They’ll be replaced as its graphics are reworked.

  • A small ship dropping out of warp beside Saturn’s rings

    1920 × 1080 · JPEG

  • A ship holding off Earth’s night side as the Sun rises over the planet’s edge

    1920 × 1080 · JPEG

  • A long freighter crossing in front of a banded gas giant

    1920 × 1080 · JPEG

  • A mining ship cutting into a grey asteroid with a green beam

    1920 × 1080 · JPEG

  • A Hollow raider breaking apart in a burst of fire in a dusty belt

    1920 × 1080 · JPEG

  • A freighter on the landing pad in a station hangar

    1920 × 1080 · JPEG

  • A ship close up, its engines lit, in front of a gas giant

    1920 × 1080 · JPEG

  • A Hollow Marauder trailing orange light through a dusty belt

    1920 × 1080 · JPEG

  • A cruiser under a shield bubble among asteroids

    1920 × 1080 · JPEG

  • A ship passing in front of the white disc of Alpha Centauri A

    1920 × 1080 · JPEG

  • The flight interface during a fight with Hollow raiders

    1280 × 720 · JPEG

  • The station market, buying ammunition

    1067 × 600 · JPEG

  • A job running in station industry

    1067 × 600 · JPEG

  • The community roadmap with an idea voted to the top

    1067 × 600 · JPEG

  • The game on a desktop: a ship beside Saturn

    1280 × 720 · JPEG

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